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[ESX] RESYNC GPS

ReSync GPS is a high-performance, real-time GPS and tracking system for FiveM servers, built for precision, clarity, and large-scale roleplay scenarios.
Designed for emergency services and organized factions that require instant awareness and flawless synchronization.

✨ Key Features

🧭 Advanced Live GPS System
Fully synchronized GPS with zero delay when in sync and an adjustable update interval when out of sync.

🚨 Player Highlighting
Highlights dead players, boss players, and caller players directly on the GPS.
All highlight types can be easily adjusted or disabled via config or simple item usage.

πŸš“ Emergency Vehicle Support
Emergency vehicles are visually distinguished on the GPS, including unique indicators for active emergency lights.

πŸš— Vehicle & Player Data
Displays vehicle categories, player orientation, and movement direction for better tactical awareness.

πŸ“‘ Live GPS Tracking System
Allows players to track other members live on the GPS.
Perfect for police chases where units can follow the pursuing officer in real time.

🎨 Fully Customizable
Every visual and functional aspect can be customized to perfectly match your server’s design and needs.

βš™οΈ Easy Setup & Configuration
Quick installation with a clean and simple configuration process.

🌍 All Languages Supported
Automatic locale handling with full multi-language support.

πŸš€ Proven Stability
Tested with over 1,000+ concurrent clients without any performance or synchronization issues.

πŸ“Œ Compatibility & Info
Frameworks: ESX
Documentation: https://docs.resync.me/

Built for precision, coordination, and serious roleplay β€” ReSync GPS keeps every unit perfectly in sync. πŸ§­πŸš“

Secure purchase & instant download
Top performance, fully secured
24/7 Discord support

HEX VIP

EXCLUSIVE
42.01€

per month

VALUE

Get a total of 2,000+€ worth of assets

All Premium Scripts, All Classic Scripts, All Maps, All Vehicles.

AllPackages
FutureReleases
EarlyAccess
20.00 EUR

One-time purchase β€’ Lifetime access

Total Lines: 750+
Idle Client: 0.0msec
Idle Server: 0.0msec